This change will be well-welcomed by many players, but hated by others. Random can now only be used for the first two hero picks on your team. Random once again picks from the entire hero pool, but now ignores your 25 least played heroes. A typical example is Naga Siren who can stack up to 4 jungle camps at the same time via the illusions created by Mirror Image Hero Selection There are several heroes who can maximize the gold earned in this way. There is more gold in the jungle both for potential junglers (:O) and for supports stacking the neutral camps. Non-Ancient Neutrals now provide 5% more gold bounty Stacked Neutral creeps now give the stacker 35% of the bounty instead of 25% It will be very interesting to find out if and how the pro players will exploit this new feature. It seems a huge buff for the item, but it will mostly affect only the very late game. It improves the pushing and counter-pushing capabilities of all the heroes with the Boots of Travel. Upon teleporting, +10 seconds are now added to your Town Portal Scroll cooldown If you want my honest opinion, considering all the changes that affected the game in the past years, I believe that sooner or later teleporting won’t require a scroll anymore, but it will turn into a basic skill on a cooldown.īoots of Travel: No longer shares cooldown with Town Portal Scrolls. Supports will love it, and now the cores have no excuses to not have a TP scroll with them at all times (and maybe help with dust). TeleportingĪdded a new dedicated inventory slot to hold Town Portal ScrollsĪ quality of life change as it basically frees a slot for wards, dust, and consumable items. This bounty may be useful for a dedicated support (and it increases the total gold available in the lane), but I am afraid that in pub matches we will start having toxic core players asking the support to not steal their denies :). Being one or two levels ahead during the laning phase gives you more tools to farm faster and obtain kills, while a few extra gold doesn’t have as much impact as the previous system. You might think that gold is equally important, but that’s not the case. Now, denies doesn’t give experience anymore, but only a small portion of the bounty. In the previous patch, maintaining the control of the lane became crucial (which contributed to the current dual lane meta) because by last-hitting and denying properly you could gain a consistent level advantage over the opponents. This change alone might shift the whole meta and have huge consequences both in pub and pro games. Deny MechanicsĬreep denies now give the denier 20% of the gold bounty We will have a look at the new map in a separate article. Stay tuned as I will cover most aspects of the game, general and specific game changes, new and old items, most popular heroes in pub and pro games, and more. In the following days and weeks, I will publish several articles on the 7.20 update. All the analyses, articles, and statistics on the 7.20 update:
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